środa, 10 grudnia 2014

Werewolves

I think it's a big mistake made by GW, not to put any Werewolves in the Vampire Counts army. Of course, there are Dire Wolves, but those are more of a undead-dogs than actuall werewolves. Proper werewolf should be much bigger, stronger and be able to change his form.

Good for me, I don't have to use exactly the models GW provides for my army. Therefore I chose to make some werewolves, and deploy them using rules for Crypt Horrors.


Only one problem remained, there are no Werewolf models. I'll have to convert something instead. Choice of head was pretty obvious, most wolves would do. As for body, I had no ides, so went to GW store to consult the staff. Olek, who works there, and actually plays Undead Legion himself, explained to me the most obvious solution (which, of course, didn't come to my mind). If I use werewolves as Crypt Horrors, why not use those models?

Here's how the model looks after assembly:



Torso and legs from Vargheist, arms (after removing all spikes, nails and bones) from Crypt Horror, head and tail from Fernrisian Wolf. Of course some sculpting was nececcary to make it work, but it wasn't hard to do.

Now I have to make two more and paint them. 'Till next time!

sobota, 6 grudnia 2014

First month's summary

Yesterday was the campaign meet-up ending first, and opening second month of End Times campaign in GW store.

I've brought all the models I've painted during this month, and wooah, that's quite an army! Wight King, 3 Spirit Hosts, 48 Skeleton Warriors, Necromancer, Liche Priest, mounted Vampire and Tomb Princess. All models were aproved, granting me total of 51 points after first month, and placing my army as first in the campaign!





I gave it quite a thought what to paint next. My army lacks shooting, that's for sure, but also lacks mobility and hard hitting, fast units. I couldn't work on all those aspects at once, so decided to add some fast counter-attack and improve my current units.

First choice was the unit of three Tomb Kings Chariots. They are not the most powerfull unit in the game, that's for sure, but most enemies will think carefully before they expose one of their units to 3D6 S4 hits. And if chariots miss their charge? Well, it's just 165 points, not a big deal :). I've already began working on them, as my mail order finally arrived (after ~3 weeks). The most ugly models I've ever seen, will need some serious conversion before I will deploy them.

Second and third choices are 12 Crypt Ghouls and Strigoi Ghoul King. After adding them to the unit I already have (27 ghouls) I'll have the second horde in my army. After puting the Strigoi in that unit, I get not only a seriously hitting unit, but a very in-spirit-of-the-game one. Ghoul King with his retinue, tearing those pesky elves into pieces...

Fourth choice is the unit of three Vargheists. I'm not sure how will I use them, as they are too weak to attack whole units, and to hard-hitting to play artilery-killers. Of course, after they charge the imperial or elven firebase, there's nothing left, but Fell Bats or Carrion do that as well, and are much cheaper. Vargheists proved quite good at hunting down Chaos Chariots, before they have a chance to charge, maybe that will be their purpose, plus hunting for lone wizards, small shooting units etc. We'll see.

wtorek, 2 grudnia 2014

Fighting big guys

Last Thursday I've played a friendly game with Paweł, our local GW Store manager. His Ogres tried to stop the killing-spree of the Lost Legion.


Paweł deployed his forces in one long line. From my left to right, Bulls, Ironguts, Mournfangs, Maneaters, Leadbelchers and cannon pulled by Rhinox.


My army was way smaller. Skeleton Warriors with Vampire, Wight King and Tomb Princess, Crypt Ghouls as the bodyguard of my Necromancer, and Spirit Hosts as a screen.


I got first turn, and managed to summon Hexwraiths and Vargheists.


Ogres advanced at top speed.


Hexwraiths charged the Mournfang Cavalry, managing to inflict a single wound and break the unit.


Vargheists, who missed their charge, were attacked by Ironguts with the Butcher. Mournfangs kept running, closing towards the table's edge.


As my Vargheists died, I had little choice but to summon them once more, along with Terrorgheist. Ghosts charged Bulls, hoping to hold the unit as long as necessary. Tamara van Dorst, my Vampire Lord, ordered her unit to march forward.


Hexwraiths charged Maneaters, proving to be quite usefull unit against low-Ld units.


Ironguts charged my main unit, but were swiftly dispatched.


Ghosts broke Bulls and ran them down, Hexwraiths killed Maneaters and overran into Leadbelchers. Terrorgheist flew closer, to ensure that Mournfangs do not return, but they'd ran off the table.


Hexwraiths broke Leadbelchers and ran them off the battlefield, and Terrorgheist flew closer and shouted at the cannon crew, killing them all.

Lost Legion can freely march on in their conquest!

BTW, I'd like to thank Paweł for a very nice game, I hope we'll play again quite soon!