poniedziałek, 12 lutego 2018

Detroit's Factories ran amok ;)


In just six days my British soldiers will face the enemy once again, on second tournament organized by Tomek (his blog). This time I'll field as many tanks as possible. I thought about very fast and agile company of Cromwells with Challengers, but in current meta four squadrons of tanks that die so fast ain't enough. Maybe one day I'll play using that company, but it's not that day.

My army is going to be no less than 30 armed vehicles. If I were playing Red Army, that number wouldn't sound like much, but when it comes to British, it's the most I can get. Army looks like this:

HQ: 2x Sherman III
CP1: 2x Sherman III + Firefly VC
CP2: 2x Sherman III + Firefly VC
CP3: 2x Sherman III + Firefly VC
CP4: 2x Sherman III + Firefly VC
CP5: 3x Sherman III with .50cal AA MG
SP1: 2x M10 3in GMC
SP2: Breaching Group (Sherman V + 2x Sherman Crab, 2x AVRE, 2x AVRE)
SP3: 4x M10C 17pdr SP

Whole army is Confident Trained. I guess lack of artillery will make facing spam of PaK40's a potential nightmare for me, but I guess I will not face such army more than once, and even then I may simply roll them over with my tanks.

Two days ago I had a chance to play two battles against my friend who fields Polish Armed Squadron led by General Maczek. I managed to win both times, but my rolls were terrible. That led me to believe my friend's theory that painted models have better luck. Therefore, I began the long process of painting all those thirty armed vehicles. Today I managed to paint first AVRE platoon:

Good thing is - painting WW2 vehicles is fairly fast and easy, especially when you have an airbrush. I painted them whole with black primer, then laid first coat with Russian Uniform, then highlighted with mix of Russian Uniform and Duck Egg Green.

Tracks got covered with black wash, and then weathered with some rusty pigment. Exhausts and barrels got covered with soot using black pigment. Then I covered whole models with Matt Varnish, and glued on the commander, who were painted separately.

Plan for tomorrow is to paint at least one platoon of Shermans. Wish me luck :)

niedziela, 4 lutego 2018


For many years I've played only "fantasy" and "sci-fi" wargames, completely neglecting the historical ones. On purpose, cause dragons, fairies and lasers are way more colorful and sexy. Anyway, about a year ago I've decided to give historical games a chance. I chose the one that new to me for two reasons. One - there were no dragons, and reason number 2 - it was in 15mm scale. I've never played such tiny models before, and chose to give it a try.

Now, after quite a few games played, I can tell you - I were right. Flames of War, the game I'm talking about, is very interesting and fun to play. My initial choice were the Red Army, but eventually I bought myself a box of British Paratroopers, the so-called Red Devils. Then, as usual, I bought many, many more boxes, and currently I have Paratroopers, Commandos, several armoured companies, and several squads of recce.

Several weeks ago I had a chance to participate in my first tournament, and, praise beginner's luck, managed to win. That gave me some courage and pushed me forward. And forward in this case meant towards Zielona Góra. The tournament was a bit unusual, due to several tiny modifications made by org's. The most important one was the river across every table, separating both deployment zones. That proved to be quite difficult for most of the armies. I've decided to be prepared, and chose this company:

Three plutons of Shermans DD, one pluton of Fireflies, one Motorized Company, one pluton of Achilleses, artillery, Typhoon and two AA Crusaders. Out of five battles I've managed to win only two. Despite that, I won a small prize:

Next tournament is in Warsaw, in just two weeks, and I've prepared three companies to choose from. I still have some time, but the choice ain't easy...

First is a bit similar to my list I wrote about above, but with more tanks. It's British Armored (11'th Division) from Overlord book:

HQ: 4 Sherman V with AA MG
CP1: 2 Shermans, 1 Firefly (1 AA MG)
CP2: 2 Shermans, 1 Firefly (1 AA MG)
CP3: 2 Shermans, 1 Firefly
CP4: 2 Shermans, 1 Firefly
WP1: 2 Crusader AA
SP1: 4 Ahillles
SP2: 4 OQF 25pdr gun
AS: Limited Typhoon

Whole company it rated Confident Trained, which allows me to take as many tanks.

Second one has the same approach, but is a bit faster. It's 11'th Division British Armored Recce from Market Garden book:

HQ: 2 Cromwell IV
CP1: 2 Cromwell IV, 1 Challenger A30
CP2: 2 Cromwell IV, 1 Challenger A30
CP3: 2 Cromwell IV, 1 Challenger A30
CP4: 2 Cromwell IV, 1 Challenger A30
SP1: 4 OQF 25pdr gun
SP2: 4 OQF 25pdr gun
SP3: 2 40mm Bofors SP
AS: Limited Typhoon

HQ and Combat Platoons are Confident Trained, but Support Platoons are Confident Veteran, which makes ranging with artillery way easier, and makes it a bit more survivable.

Those two lists are, what I call, mainstream. The third one is all but. It's British Commando Company from Market Garden:

HQ: 1 Commando Rifle
CP1: 6 Commando Rifle + Command
CP2: 6 Commando Rifle + Command
CP3: 6 Commando Rifle + Command
CP4: 6 Commando Rifle + Command
CP5: 3x ML3" mortar
SP1: Breaching Group (Sherman V + 2 Sherman Crab) + 2 AVRE
SP2: Breaching Group (Sherman V + 2 Sherman Crab) + 2 AVRE
SP3: 4 OQF 25pdr gun
SP4: 4 OQF 25pdr gun
AS: Limited Typhoon

I think the second one is the best, but I will play it only if I manage to buy and paint five Cromwells in two weeks. If not, I'll probably use the first one, but that Commando Platoon sounds stupid enough that it may actually work :) Till next time.

piątek, 21 kwietnia 2017

Miranda Doni

For about a month I play X-Wing with rebel scum instead of proper, imperial forces. The squadron is not my idea, it was used by several players before, in various configurations:

+ Dash Rendar
   - Lone Wolf
   - Outrider
   - Heavy Laser Cannon
   - Smuggling Compartment
   - Burnout Slam
   - Rey

+ Miranda Doni
   - Twin Laser Turret
   - Extra Munitions
   - Conner Net
   - Ion Bombs
   - Sabine Wren
   - Advanced Slam

Sadly, this setup is being used by more and more players here in Warsaw. On the last tournament there were 11 players, 4 of them playing Dash + Miranda. I had to make my squadron at least look a bit different...

That's my Miranda in rat style. She was bored during patrol, watched Mad Max, and decided to change her style... Next on the workstation will be Dash, who currently still looks like every YT-2400 out there...

sobota, 18 marca 2017

X-Wing season end

After Team Championship there was one Regional Championship in Poznań (from which I dropped after 4'th round). Now, the season came to an end. We'll have some store championships, and national championship, but there'll be no more Regionals this year.

On Team Championship we took 6'th place, all of us made 2:2 result. All in all, my first few months of playing X-Wing weren't really successfull. I've decided to pick the most difficult squadron I can imagine, and use it till next season for practice. So, I came up with:

Soontir Fel (Royal Guard, Autothrusters, Stealth Device, Push the Limit)
Deathfire (Conner Net, Ion Pulse Missles, Extra Ammunitions, Guidance Chips)
Whisper (Veteran Instinct, Advanced Cloaking Device, Fire Control System)

I think that this squadron will teach me (over next half a year) how to fly carefully, plan several turns ahead, take care of my models, which are fragile, place bombs, use ion tokens to take control over enemy ships, etc.

In the meantime, I'd decided to try and repaint some of my ships. First was the Sabine's Tie (which I made from regular TIE, exactly like Sabine did), then, I've decided to paint Whisper:

What do you think?

piątek, 3 marca 2017

X-Wing Warsaw Team Championship

Howh! In just a few hours me and my team is gonna play on Warsaw Team Championship. Three players per team, each leading different faction. I were given the Empire (I wanted to try my Rebels, but we already have the Rebel player). My squadron is the variation of what I wrote about lately, but with slight changes.

Captain Yorr [Collision Detector, Tractor beam, Darth Vader, Inspiring Recruit] (29)

Tomax Bren [Crack Shot, Extra Munitions, Homing Missiles, Ion Bombs, Guidance Chips] (34)

Soontir Fel [Royal Guard TIE, Push the Limit, Stealth Device, Autothrusters] (35)

As you can see, I chose Tomax over Inquisitor. He ain't that tanky, but gives me a bit more firepower and some bombs.

I'll let you know how it went ;)


poniedziałek, 20 lutego 2017

New X-wing rooster

After some unfortunate games with my previous squadron, I've decided to use some other ships. Current meta seems to be various Manaroo-based scums and Miranda-based rebels, but I chose a different path.

Since I began playing X-wing I loved aces. Best pilots, with loads of tricks up in their sleeves, sounds fun for me. Two or three tournaments I played using Vessary, Inquisitor and Carnor Jax. Nice squadron, it even got me the 3'rd place on last tournament, but there's one problem: Aces need their actions, therefore they are vulnerable to stress. One game against bomber with Tactician and Rebel Captive taught me that.

My next idea was Soontir Fel + Inquisitor + Tomax with Shuttle, Vader, Light Frame and Crackshot. Nice squadron, but Tomax died too fast to pay off. But Vader proved quite usefull against Miranda, Fenn Rau and other annoying ships. So, I came up with...

Inquisitor (Push The Limit, Proton Rockets, TIE/v1, Autothrusters)
Soontir Fel (Push The Limit, Royal Guard TIE, Autothrusters, Stealth Device)
Captain Yorr (Collision Detector, Tractor Beam, Darth Vader, Anti-Pursuit Lasers)

First two aces don't need to be introduced, both prove to be very fast, agile, have powerfull attacks and are capable of defending against loads of firepower, provided the nececcary tokens.

Lambda, however, seems a bit strange. I chose Vader over Palpatine, cause that one critical hit may be the difference between victory and defeat. Yorr's ability allows my aces to fly through debris clouds, fly near Assaj Ventress, and still get no stress. Lambdas massive hull proves to be very effective blocker, so APL-s are an obvious choice. Tractor Beam is only half-way usefull in this squadron, cause Yorr shoots after all my other ships, but putting Miranda or Fenn on the rock, making them fly over the rock next turn seems fun enough.

Tomorrow there's another local tournament, so I'll be able to see this squadron in action.


niedziela, 29 stycznia 2017

X-Wing Regional Championship in Wolomin, metagame and some other shit


In December 2016 I bought the 2'nd Core Set for X-Wing miniature game. You know, just a core set, and Tie Advanced, cause Vader is Vader, you know... And next day, a Defender, Bomber and Punisher... All in all, in about 2 weeks I had most of Imperial Forces, including Raider. I began to play, and found out that the community here in Warsaw is quite huge. Every tuesday there are a lot of people in our local pub where we can play (they provide us with tables, beer etc), there are quite a few tourneys...

Anyway, after some games and three (I think) tournaments, I've decided to go to Regional Championship in Wołomin. My list was:

Darth Vader (Swarm Leader, Tie v1, Advanced Targeting Computer, Engine Upgrade)
Omega Leader (Juke, Comm Relay)
Epsilon Leader
Howlrunner (Adaptability)

The idea was to use Vader's Swarm Leader and ATC to deliver 4-5 dice + one critical to enemies, and kill them pretty fast, thanks to Howlrunner's re-roll. Omega Leader can easily finish them off with his ability. Well... That was the idea. The problem was - Vader dies very fast, even though he has 3 dice on defence, he's dead in 1'st or 2'nd salvo. And that was preety much the game, I shot, lost Vader, lost other ships.

The only game I've managed to win was the first one, against double K-Wings with Biggs. Then I had to face Chinereau + Ryad (total loss), Imperial Aces (Inquisitor, Soontir Fell and Quickdraw), Rey + Chopper (even faster loss), Chinereau with Inquisitor (Darth Vader as a crew-member proved much better than the one in his Tie Advanced) and 2 Defenders with Palpatine (you can guess the outcome).

The problem is, that most of the TOP players had either Parattani mindlink list with Ventress, Manaroo and Fenn Rau, various "Miranda + sth" lists, or 3 Defenders/2 Defenders + Palpatine. At least that was my observation. I was hoping to get some results using a different kind of list, but I was wrong...