piątek, 21 kwietnia 2017

Miranda Doni

For about a month I play X-Wing with rebel scum instead of proper, imperial forces. The squadron is not my idea, it was used by several players before, in various configurations:

+ Dash Rendar
   - Lone Wolf
   - Outrider
   - Heavy Laser Cannon
   - Smuggling Compartment
   - Burnout Slam
   - Rey

+ Miranda Doni
   - Twin Laser Turret
   - Extra Munitions
   - Conner Net
   - Ion Bombs
   - Sabine Wren
   - Advanced Slam

Sadly, this setup is being used by more and more players here in Warsaw. On the last tournament there were 11 players, 4 of them playing Dash + Miranda. I had to make my squadron at least look a bit different...

That's my Miranda in rat style. She was bored during patrol, watched Mad Max, and decided to change her style... Next on the workstation will be Dash, who currently still looks like every YT-2400 out there...

sobota, 18 marca 2017

X-Wing season end

After Team Championship there was one Regional Championship in Poznań (from which I dropped after 4'th round). Now, the season came to an end. We'll have some store championships, and national championship, but there'll be no more Regionals this year.

On Team Championship we took 6'th place, all of us made 2:2 result. All in all, my first few months of playing X-Wing weren't really successfull. I've decided to pick the most difficult squadron I can imagine, and use it till next season for practice. So, I came up with:

Soontir Fel (Royal Guard, Autothrusters, Stealth Device, Push the Limit)
Deathfire (Conner Net, Ion Pulse Missles, Extra Ammunitions, Guidance Chips)
Whisper (Veteran Instinct, Advanced Cloaking Device, Fire Control System)

I think that this squadron will teach me (over next half a year) how to fly carefully, plan several turns ahead, take care of my models, which are fragile, place bombs, use ion tokens to take control over enemy ships, etc.

In the meantime, I'd decided to try and repaint some of my ships. First was the Sabine's Tie (which I made from regular TIE, exactly like Sabine did), then, I've decided to paint Whisper:

What do you think?

piątek, 3 marca 2017

X-Wing Warsaw Team Championship

Howh! In just a few hours me and my team is gonna play on Warsaw Team Championship. Three players per team, each leading different faction. I were given the Empire (I wanted to try my Rebels, but we already have the Rebel player). My squadron is the variation of what I wrote about lately, but with slight changes.

Captain Yorr [Collision Detector, Tractor beam, Darth Vader, Inspiring Recruit] (29)

Tomax Bren [Crack Shot, Extra Munitions, Homing Missiles, Ion Bombs, Guidance Chips] (34)

Soontir Fel [Royal Guard TIE, Push the Limit, Stealth Device, Autothrusters] (35)

As you can see, I chose Tomax over Inquisitor. He ain't that tanky, but gives me a bit more firepower and some bombs.

I'll let you know how it went ;)


poniedziałek, 20 lutego 2017

New X-wing rooster

After some unfortunate games with my previous squadron, I've decided to use some other ships. Current meta seems to be various Manaroo-based scums and Miranda-based rebels, but I chose a different path.

Since I began playing X-wing I loved aces. Best pilots, with loads of tricks up in their sleeves, sounds fun for me. Two or three tournaments I played using Vessary, Inquisitor and Carnor Jax. Nice squadron, it even got me the 3'rd place on last tournament, but there's one problem: Aces need their actions, therefore they are vulnerable to stress. One game against bomber with Tactician and Rebel Captive taught me that.

My next idea was Soontir Fel + Inquisitor + Tomax with Shuttle, Vader, Light Frame and Crackshot. Nice squadron, but Tomax died too fast to pay off. But Vader proved quite usefull against Miranda, Fenn Rau and other annoying ships. So, I came up with...

Inquisitor (Push The Limit, Proton Rockets, TIE/v1, Autothrusters)
Soontir Fel (Push The Limit, Royal Guard TIE, Autothrusters, Stealth Device)
Captain Yorr (Collision Detector, Tractor Beam, Darth Vader, Anti-Pursuit Lasers)

First two aces don't need to be introduced, both prove to be very fast, agile, have powerfull attacks and are capable of defending against loads of firepower, provided the nececcary tokens.

Lambda, however, seems a bit strange. I chose Vader over Palpatine, cause that one critical hit may be the difference between victory and defeat. Yorr's ability allows my aces to fly through debris clouds, fly near Assaj Ventress, and still get no stress. Lambdas massive hull proves to be very effective blocker, so APL-s are an obvious choice. Tractor Beam is only half-way usefull in this squadron, cause Yorr shoots after all my other ships, but putting Miranda or Fenn on the rock, making them fly over the rock next turn seems fun enough.

Tomorrow there's another local tournament, so I'll be able to see this squadron in action.


niedziela, 29 stycznia 2017

X-Wing Regional Championship in Wolomin, metagame and some other shit


In December 2016 I bought the 2'nd Core Set for X-Wing miniature game. You know, just a core set, and Tie Advanced, cause Vader is Vader, you know... And next day, a Defender, Bomber and Punisher... All in all, in about 2 weeks I had most of Imperial Forces, including Raider. I began to play, and found out that the community here in Warsaw is quite huge. Every tuesday there are a lot of people in our local pub where we can play (they provide us with tables, beer etc), there are quite a few tourneys...

Anyway, after some games and three (I think) tournaments, I've decided to go to Regional Championship in Wołomin. My list was:

Darth Vader (Swarm Leader, Tie v1, Advanced Targeting Computer, Engine Upgrade)
Omega Leader (Juke, Comm Relay)
Epsilon Leader
Howlrunner (Adaptability)

The idea was to use Vader's Swarm Leader and ATC to deliver 4-5 dice + one critical to enemies, and kill them pretty fast, thanks to Howlrunner's re-roll. Omega Leader can easily finish them off with his ability. Well... That was the idea. The problem was - Vader dies very fast, even though he has 3 dice on defence, he's dead in 1'st or 2'nd salvo. And that was preety much the game, I shot, lost Vader, lost other ships.

The only game I've managed to win was the first one, against double K-Wings with Biggs. Then I had to face Chinereau + Ryad (total loss), Imperial Aces (Inquisitor, Soontir Fell and Quickdraw), Rey + Chopper (even faster loss), Chinereau with Inquisitor (Darth Vader as a crew-member proved much better than the one in his Tie Advanced) and 2 Defenders with Palpatine (you can guess the outcome).

The problem is, that most of the TOP players had either Parattani mindlink list with Ventress, Manaroo and Fenn Rau, various "Miranda + sth" lists, or 3 Defenders/2 Defenders + Palpatine. At least that was my observation. I was hoping to get some results using a different kind of list, but I was wrong...

niedziela, 6 listopada 2016

Warmachine comes back!


It's been a long time since I've last had an opportunity to play Warmachine. I started my Khador army about 10 years ago, during the first edidion of the game. The Hordes were not even present at that time.

I've decided to come back to this game just in time to pre-order some 3'rd edition stuff. Starter box, cards etc. I've also bought the 2'nd edition starter from my friend, and ordered some additional models.

Back in the days of MK I I used to have Vladimir as my caster, but now I found that Old Witch is the best caster for me. She gives the slow khadric units a bit more speed and tactical advantage.

Therefore, I've built my innitial 75 points list, and decided to paint all the models on it as soon as possible.

System: Warmachine
Faction: Khador
Caster: 1 / 1
Points: 75 / 75
Old Witch1 (Old Witch of Khador) -18
* Scrapjack 0
* Devastator 14
* Kodiak 13
* Juggernaut 12
Doom Reaver Swordsmen 13
Greylord Ternion 7
Iron Fang Pikemen (Leader and 5) 9
Widowmaker Scouts 8
Manhunter 4
Eiryss, Mage Hunter of Ios 7
Widowmaker Marksman 4
Gobber Tinker 2

At this moment I have three Warjacks painted, but one of them, the Decimator, didn't make it to the list after several tests. As much as I like the saw he uses to cut his enemies into pieces, the gun ain't that good due to very low RAT of 4.

The painted jacks I'll be using are Juggernaut:

And Devastator

Of course, no Warmachine army can work without it's caster. Mine, the Old Witch of Khador, came up like this:

Her Scrapjack is currently being painted, 1-2 more days and it will be ready. Widowmakers (both unit and solo), Manhunter, Doomreavers, Iron Fangs and Eiryss are currently primed and wait to be painted. Kodiak and Tention will be (hopefully) shipped to me tomorrow, so I'll have everything I need. Everything? Maybe not... I still lack free time to paint those models. After all, I'm a busy guy, collecting minis for many systems :)

poniedziałek, 6 czerwca 2016

Aleph Posthumans in HS N3

It's been some time since the Human Sphere N3 came out. The most significant change in Aleph (IMO at least) is new Posthuman rules.

We got two new profiles, Mk IV, who is heavy infantry providing long range support, and Mk V, who is the enforcer and has an option to be the specialist.

After some testing I came up with my favourite set up, which is:
Mk I (doctor or enginer, depends on the rest of the army)
Mk IV with HRL

Mk V forward observer
With those models whole Posthuman costs merely 40 points, and gives me some serious firepower and two specialists. Nice deal!

Of course, there are no IV and V models yet. To field them, I had to build them myself, using some other model parts.

This is my Mk IV. She's made of several models, that is:

- Riot Girl's body
- Chandra's head

- Avicenna's hair
- Taucer's Feuerbach

I think she'll look quite nice when painted.

That leaves me with Mk V, for which I have no idea at this moment. Probably Chandra's body and head, with some arm swap involved (maybe Uxia's arms with assault pistols?). We'll see :)