niedziela, 29 stycznia 2017

X-Wing Regional Championship in Wolomin, metagame and some other shit


Hi!

In December 2016 I bought the 2'nd Core Set for X-Wing miniature game. You know, just a core set, and Tie Advanced, cause Vader is Vader, you know... And next day, a Defender, Bomber and Punisher... All in all, in about 2 weeks I had most of Imperial Forces, including Raider. I began to play, and found out that the community here in Warsaw is quite huge. Every tuesday there are a lot of people in our local pub where we can play (they provide us with tables, beer etc), there are quite a few tourneys...

Anyway, after some games and three (I think) tournaments, I've decided to go to Regional Championship in Wołomin. My list was:

Darth Vader (Swarm Leader, Tie v1, Advanced Targeting Computer, Engine Upgrade)
Omega Leader (Juke, Comm Relay)
Epsilon Leader
Howlrunner (Adaptability)

The idea was to use Vader's Swarm Leader and ATC to deliver 4-5 dice + one critical to enemies, and kill them pretty fast, thanks to Howlrunner's re-roll. Omega Leader can easily finish them off with his ability. Well... That was the idea. The problem was - Vader dies very fast, even though he has 3 dice on defence, he's dead in 1'st or 2'nd salvo. And that was preety much the game, I shot, lost Vader, lost other ships.

The only game I've managed to win was the first one, against double K-Wings with Biggs. Then I had to face Chinereau + Ryad (total loss), Imperial Aces (Inquisitor, Soontir Fell and Quickdraw), Rey + Chopper (even faster loss), Chinereau with Inquisitor (Darth Vader as a crew-member proved much better than the one in his Tie Advanced) and 2 Defenders with Palpatine (you can guess the outcome).


The problem is, that most of the TOP players had either Parattani mindlink list with Ventress, Manaroo and Fenn Rau, various "Miranda + sth" lists, or 3 Defenders/2 Defenders + Palpatine. At least that was my observation. I was hoping to get some results using a different kind of list, but I was wrong...

niedziela, 6 listopada 2016

Warmachine comes back!

Hi!

It's been a long time since I've last had an opportunity to play Warmachine. I started my Khador army about 10 years ago, during the first edidion of the game. The Hordes were not even present at that time.

I've decided to come back to this game just in time to pre-order some 3'rd edition stuff. Starter box, cards etc. I've also bought the 2'nd edition starter from my friend, and ordered some additional models.

Back in the days of MK I I used to have Vladimir as my caster, but now I found that Old Witch is the best caster for me. She gives the slow khadric units a bit more speed and tactical advantage.

Therefore, I've built my innitial 75 points list, and decided to paint all the models on it as soon as possible.

System: Warmachine
Faction: Khador
Caster: 1 / 1
Points: 75 / 75
Old Witch1 (Old Witch of Khador) -18
* Scrapjack 0
* Devastator 14
* Kodiak 13
* Juggernaut 12
Doom Reaver Swordsmen 13
Greylord Ternion 7
Iron Fang Pikemen (Leader and 5) 9
Widowmaker Scouts 8
Manhunter 4
Eiryss, Mage Hunter of Ios 7
Widowmaker Marksman 4
Gobber Tinker 2

At this moment I have three Warjacks painted, but one of them, the Decimator, didn't make it to the list after several tests. As much as I like the saw he uses to cut his enemies into pieces, the gun ain't that good due to very low RAT of 4.


The painted jacks I'll be using are Juggernaut:


And Devastator


Of course, no Warmachine army can work without it's caster. Mine, the Old Witch of Khador, came up like this:


Her Scrapjack is currently being painted, 1-2 more days and it will be ready. Widowmakers (both unit and solo), Manhunter, Doomreavers, Iron Fangs and Eiryss are currently primed and wait to be painted. Kodiak and Tention will be (hopefully) shipped to me tomorrow, so I'll have everything I need. Everything? Maybe not... I still lack free time to paint those models. After all, I'm a busy guy, collecting minis for many systems :)

poniedziałek, 6 czerwca 2016

Aleph Posthumans in HS N3


It's been some time since the Human Sphere N3 came out. The most significant change in Aleph (IMO at least) is new Posthuman rules.

We got two new profiles, Mk IV, who is heavy infantry providing long range support, and Mk V, who is the enforcer and has an option to be the specialist.



After some testing I came up with my favourite set up, which is:
Mk I (doctor or enginer, depends on the rest of the army)
Mk IV with HRL


Mk V forward observer
With those models whole Posthuman costs merely 40 points, and gives me some serious firepower and two specialists. Nice deal!

Of course, there are no IV and V models yet. To field them, I had to build them myself, using some other model parts.



This is my Mk IV. She's made of several models, that is:

- Riot Girl's body
- Chandra's head

- Avicenna's hair
- Taucer's Feuerbach


I think she'll look quite nice when painted.

That leaves me with Mk V, for which I have no idea at this moment. Probably Chandra's body and head, with some arm swap involved (maybe Uxia's arms with assault pistols?). We'll see :)

niedziela, 24 kwietnia 2016

Krakot Renegade

Hi

As I've managed to win the yesterday's tournament in Gentleman's Club, and became a proud owner of Krakot Renegade model.


He's quite massive, much bulkier than the last ITS model - Armand Le Muet. When it comes to the rules, I think that the red monkey will be quite usefull in my Aleph army (sadly, I cannot field him in Steel Phalanx). Impetous, regular, quite good shooter (on the short range) and even better close combat fighter. Of course, he's no match for the Myrmidons (not to mention Homeridae Heroes), but hell, he's cheaper than the cheapest of Myrmidons.

Forward deployment is also something worth to mention, expecially if there's Ahilles present. Metachemistry Lv.2, new rule coming with Human Sphere N3, is more usefull than Lv.1 (no surprise here ;) ).

Now, the only problem being - how should I paint this guy :)

wtorek, 19 kwietnia 2016

First Infinity Tournament

Last Saturday I went to my first Infinity tournament. I brought two lists, one - offensive (link with Eudoros, link with Oficer), one - defensive (link with Alke, link with Phoenix, link with Oficer). All in all, the later proved to be much more powerfull, but even this list couldn't give me the victory.

Despite that, Phoenix proved to be the man of the match. Therefore, I've decided that he deserves to be painted. I took my brushes, and that's what came out:



He's currently one of the best link-leaders in Phalanx. Three shots from his launcher, and the enemy usually has to deal with -6 or -9 modifier... Quite cool.


Tomorrow I'm going to test my new army idea, this time - regular Aleph. Let's find out what will that bring...

niedziela, 10 kwietnia 2016

Samekh Rebot

I introduce you to Rebot 12, Samekh type. Aleph's main supporting artillery, Samekh Rebots, take crucial part in destroying targets that are beyond range or line of sight for other weapon types.


The model took me about 2 hours to finish, and it was a test of main color for my Aleph remotes. I like it :) Despite the poor shading I've made.


Next will be the TR drone or Ajax.

poniedziałek, 4 kwietnia 2016

Second Deva

Not so much writing lately, but I'm alive and well :) Loads of Infinity games lately, and after last few I learnt that Deva with Spitfire and MSV:2 can be a real game-changer. So, there he is:


I finished this model few hours ago. Sadly, today there'll be no painting, as I have to prepare intro game for two new Infinity players. But tomorrow... Maybe I'll finish that Garuda at last... Or Myrmidons? Who knows :)