czwartek, 25 czerwca 2015

Finally, my very own idea for army, and it works!

I must admit, I'm so so so excited. For quite a wile I used to play Screamerstar, which is great build, but there are two problems:

1) It's very vulnerable to loosing "who goes first" roll, expecially against armies with barrage weapons, like Thunderfire Cannon, Wyverns etc.
2) It's not my idea to put four Tzeentch heralds in big unit of Screamers, and I'd like to play something I figured out on my own.

So, I took two dexes, Imperial Knights and new Space Marines, and created this:


1850 Army


Space Marines AD:

HQ1: Chapter Master (Power Firs, Artificer Armour, Bike, Shield Eternal) - 245pts

Troops1: 3 Bikes (Grav Gun) - 78pts


Librarius Conclave:

Librarian (Force Axe, Bike, 2'nd Lv) - 110pts

Librarian (Force Axe, Bike, 2'nd Lv) - 110pts

Librarian (Force Axe, Bike, 2'nd Lv) - 110pts


Household Detachment:

LoW1: Knight Warden (Twin Icarus Autocannon) - 410pts

LoW2: Knight Errant - 370pts

LoW3: Knight Paladin (Stormreaper Rocket Pod) - 415pts



Today I had a chance to test this army for the first time, and I must say, it REALLY WORKS!

So, I have to finish ten models... Hopefully I'll be able to post some pics of my Knight Errant (Chaos Knight Errant, of course).


Till then!

sobota, 20 czerwca 2015

Roll Snake Eyes!

Well, it's been 1,5 month since my last post, but I have a great explanation. We'd started a new YT channel about wargaming - ROLL SNAKE EYES.

Wargaming tips, painting and modeling tutorials, news and tournament reports all in one place. Please, subscribe and watch our videos. Feedback is always welcome, of course!

Apart from that, I've been playing quite a lot last month, trying to build a perfect army for 1850pts. Last time I wrote about my initial approach to this list, but now I'm able to tell you a bit more about tactics, and what I've decided to change in the army.

First thing first. Wile playing any kind of Screamerstar [1] you need Kairos Fateweaver. The reason is simple: two important re-rolls, one for the Grimoire of True Names, that may either boost the inv save by 2, or reduce it by one (from 5+ to 3+ or 6+ respectively). Therefore, you have 66,7% chance that the save will be boosted. With re-roll, you have 88,7% chance to get the boost, quite a big difference. Second re-roll is the re-roll for the daemonic chart of doom. If you roll, for example, "all daemons reduce their inv by 1", it may hurt really badly. With re-roll the risk is minimized.

So, in most of my games, army was build around Kairos, 4 Tzeentchian Heralds on Discs, 9 Screamers and two units of Horrors. I've experimented with Soul Grinders, Be'Lakor, Maulerfiend, Knight Errant, but all in all, the army was:
a) very fun to play
b) quite powerfull
c) very vulnerable to going second.
The last thing is really important. Screamerstar needs to go first. If you are second, your precious deathstar has nothing more than 4+ jink save against all your oponent will throw at you.

My latest list (again - 1850pts) is build on two detachments:


Chaos Daemons CAD:


Kairos Fateweaver

3 Daemonic Heralds of Tzeentch (Discs, 3'rd Lv. each, one with Exalted Reward, one with Locus of Conjuration)

3 Nurglings

11 Pink Horrors (with Iridescent Horror)

8 Screamers


Imperial Knights Oathsworn Detachment:

Knight Errant

Knight Warden (Gatling Cannon, Stormspear Rocket Pod)


As you can see, I had to cut my Screamerstar down in order to fit a second Knight. It may be wrong decission, after all, the more power dice the better, but having two Knights is quite a lot of power.

I'll try this army on monday, and hopefully share the results with you. Untill then, please visit our channel ROLL SNAKE EYES, and stay tuned!


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[1] Screamerstar - unit build of Screamers and Heralds of Tzeentch on discs, one of Heralds must have Grimoire of True Names, and you need either 4+ Inv from Divination, or Cursed Earth. This way you may get Inv 2+ with re-roll (Tzeentch daemons re-roll save rolls of 1). Easy way to loose your friends :).

niedziela, 10 maja 2015

Stop loosing!

Hello there!

Yesterday I led my Lost Legion to war, during 54'th Crusade. It was quite a strange tournament, with only eight or ten players. I've managed to end up 5'th, which ain't that bad, but the problem was the second battle.

Lost Legion's army this time was CSM/Renegades mixture, with Greater Brass Scorpion. Nice army, but against new Eldar 'dex - 100% lame. I'd lost in 4'th or 5'th turn, not sure which, my whole army anihilated.

This battle made me think about different aproach to army building. I need more speed, more psychic power and more units that can bring some pain in close combat.

It's very important, at least during this edition, to focus on various roles your army needs to fill if you want to win. Most tournaments utilize Objective Cards, which vary from "kill something" to "grab objective 6". Cards are drawn randomly, so you cannot forsee which card will you draw next turn. That makes highly mobile army very usefull.

Bearing in mind all kinds of objectives, your army needs to be:

1) Moving fast

2) Big enough to score multiple objectives at once

3) Able to kill big units

4) Able to kill tough units

5) Able to handle flyers

Long story shots: you need to be fast enough to get to the objective, and deadly enough to kill everything your enemy might use to get the objective.

Therefore, my new tournament setting will be way different than my regular army.

I used the most popular tournament rooster format, up to 1850 points, up to 3 detachments, no Imperial Armour.

Chaos Daemons CAD

+ Herald of Tzeentch
     - Exalted Daemonic Reward
     - Disc of Tzeentch
     - Exalted Locus of Conjuration
     - Level 3

+ Herald of Tzeentch
     - Lesser Daemonic Reward
     - Disc of Tzeentch
     - Level 3

+ Herald of Tzeentch
     - Disc of Tzeentch
     - Level 3

+ Herald of Tzeentch
     - Disc of Tzeentch
     - Level 3

+ 11 Horrors of Tzeentch

+ 11 Horrors of Tzeentch

+ 8 Screamers of Tzeentch

Crimson Slaughter AD

+ Be'Lakor

+ 10 Cultists
     - Autopistols

+ Maulerfiend
     - Lasher Tendrils

Imperial Knight Detachment

+ Knight Errant

I'll give this army a try in about a month, for now I need to paint it, I'm done playing unpainted armies.

Till next time!

środa, 29 kwietnia 2015

Building Rouge Psyker

During last Crusade I found my army lacking some punch in psychic phase, expecially oponent's psychic phase. I need much more warp charges, therefore - I need more psykers.

My army is based on three main forces: Chaos Space Marines, Renegades & Heretics and Daemons. Of course, the easiest way to increase warp charge count is to add some  daemonic allies, expecially Tzeentch's Daemons. The problem is, on most tournaments I cannot duplicate FoC-s, so I'm limited to 1 Combined Arms Detachment, 1 Allied Detachent, and probably one Formation. I have to chose wisely. If I want to use CAD or AD from Daemons, I need a full Screaemerstar, which usually will cost about half the points available for the army. My latest list is based on Renegades (CAD) and CSM (AD). That leaves me with one HQ choice from Marines (earning me up to 3 charges) and 2 HQ choices from Renegades. I have to use one Command Squad, in wchich Arch Demagogue may be a LV. 2 psyker. Five charges in total, not so good. The trick is - second HQ choice - the Rouge Psykers. Up to five per HQ slot, and up to five per Elite slot, if my Demagogue is a psyker. For now, I've decided to use maximum of five Rouge Psykers, which gives me total of ten warpcharges. Not too bad (not so good also).

The thing is, Rouge Psyker has no model in GW range, and only two models available from Forge World. Truth is - either of them is expecially good-looking. I've decided to scrap-build my own psykers, each one unique in his style.

Idea for the first psyker is a mad old man, who is always grumpy, shouts at everyone, and gets really angry when you and your friends play  music too loud. In that case, he may throw some burning skulls at you and eat your soul with some hot tea.


I've gathered some bits, mostly from WFB Zombies, head is from Epire Wizards (also WFB).


Model after initial assembly looks like that. By drilling a hole in the palm of his hand I gave myself an option to create some kind of spell he's casting.


First idea was some kind of lightning bolt.


Then, I'd guled couple of skulls to both wires.


That's how the model looks after some work with green stuff (filling gaps and adding some warp tentacles to wires). Tomorrow I'll finish the wiring and sculpt the cloak. Day after tomorrow I'll be able to paint this guy. Till then!

niedziela, 26 kwietnia 2015

Back on Black

First oficial photos of my models! Finally I forced myself to take my models with me to my studio, and take some pictures. First two models to pose were Arthon the Cunning, Daemon Prince of Tzeentch, and Vindicator tank "Skullburner".


Arthon is the unquestioned leader of all the Daemons who march with Lost Legion. It is said that even Kairos the Fatweaver respects him and obeys his command in some rare ocasions when those two fight together.


Vindicator tank Skullburner. Got her name during 52'nd Crusade, when she fired one single shell, killing Khorne Lord on Juggernaut with four Spawns. Since then, she also has the Maelstorm Rider upgrade, gaining her Outflank.

Next in the line is probably Hell Blade or some Rouge Psykers.

Crusade 53 - Never Better!

Hi! Moments ago I came back from 53'rd Crusade. I must admit, I wasn't prepared for this tournament. Yesterday my fiancee took me to her friend's wedding, and I came back quite late at night. Therefore, I was late for the tournament, with army built in ~5 minutes.


Sorcerer on Bike in unit of Nurgle Bikers, Cultists, Chosen with 5 Meltaguns in Dreadclaw, Renegade Command Squad, Veterans, Punisher and Greater Brass Scorpion. That last beast proved to be one of the best units in whole game.

In first battle I faced Liwan's Decurion. Not much to say about that battle, Decurion is simply unbeatable in normal circumstances. I lost 19:1.

Then, I fought Dawid, witch whom I'd played last time, and he won. This time I managed to destroy most of his army, and score 20:0 victory.


Last battle brought my Lost Legion to fight against Imperial Guard led by Janek. Tough battle, Janek is a very skilled general, and his Guard is pretty tough, expecially after it's boosted by loads of psychic powers. All in all, I won by one single point, 11:9. Good thing is, Janek agreed that on the next Crusade we'll play again during the first round, so both of us will have a chance to score a bit higher.

Currently I work on few units I've been working on for a long time. I'd managed to finish my Vindicator (photos soon), and today my plan is to finish Renegade Demagogue and put together Veterans.

środa, 15 kwietnia 2015

Nine days left - final rooster

Hi!

In nine days Lost Legion must be ready for 53'rd Crusade. After putting my Dreadclaw together, I knew I wanna give that thing a try. That determined my main unit - Chosen with Meltaguns inside a Dreadclaw.

Initially I thought about using Sorcerer on foot as my Warlord, and making him join the Chosen, but all in all I've decided to give him a Bike and a retinue of Bikers.

Second HQ choice was pretty obvious for me - Be'Lakor, the first Daemon Prince. I've seen so many Imperial Knights on the tables, it would be foolish not to use Be'Lakor, cause if there's one thing he's simply the best at, it's destroying vehicles, both regular and heavy. Last time I deployed him, he destroyed a Baneblade in one game turn (two assault phases).

For anti - aircraft my choice was also obvious - Hell Blade, the best Fast Attack CSM army has.

Sadly, I had to fill that second compulsory Troops slot, and I did it the easiest possible way - by deploying some Cultists.

For infantry - hunting, I want to give Leman Russ Punisher a try. Twenty shots from gatling, plus additional weapons, all that after 6" move, I think it will work just fine. That, of course, forced me to add Heretics and Renegades AD, therefore - one HQ and one Troops compulsory.

For the HQ I chose the cheapest possible Command Squad, with single Lascannon Team for some extra firepower.

Troops will be five Veterans, with Meltagun, in Deep Strike. Last time that unit worked quite well, and I think that after I learn how to use them properly, they'll work even better.

After many battles, I thought about leaving my Vindicator in my cabinet for good. Usually the tank did nothing or next to nothing. But the last game of last tournament, well... One lucky shot from Vindicator killed four Chaos Spawns and Juggerlord that was hiding in their unit. Circa 360 points in one shot. Therefore, I've decided to give that tank a try, this time using one of Legacy of Ruin rules, gaining it Outflank and Fear. It may help a lot, cause the main problem with using Vindicator is it's short range.

That leaves me with over 200 points left. The choice is simple - three Obliterators with Mark of Nurgle.

Twelve scoring units should gain me some points for scoring objectives, and hopefully save me from getting tabled more than once!